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let’s build a dungeon together - part 0 | context & introduction

11/21/2024

i didn’t want to put up a blank blog category, so i figured i would start myself off with something i readily enjoy: mapping & keyying a dungeon!

i’m currently running an open-table megadungeon, and i’ve developed a personal process for designing and creating a dungeon. mine is an ongoing project (as they are wont to be), but the dungeon i’ll be building here won’t be a part of it.

here’s what it will be:

next time: part 1 - loot, factions, & history